The Xbox Live Creators Program seeks to fix that, and today marks its launch. Now, anyone can publish Xbox Live-enabled games to Xbox and Windows 10. Those titles have now begun to appear in a new section of the store, giving a curated experience but also providing significant publicity for the developer. It also means devs can integrate features like leaderboards, sign-in, presence, Kinect, and more. They can do so using the same tools as UWP titles, which are available in popular engines like Unity, Construct 2, MonGame and Xenko. What’s more, you only need a regular Xbox One to use the program, mitigating the need for a dev console. Currently, six indie games are available:
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Eventually, the ‘Creators Collection’ will be home to hundreds of UWP-created games. It appears developers can charge for these early versions, but there are a few limitations.
[email protected] Support Still Available
With this new scheme, some may assume it will replace the [email protected] program, but in reality, both can co-exist. The Creators Program simply makes it easy for devs to publish their games, while [email protected] provides support with development and marketing. As a result, those published through the Xbox Live Creators Program can still apply for [email protected] afterward. Doing so will enable other features like Achievements and online multiplayer. On the whole, it looks like a win-win. Similar to Steam, players get access to a wealth of game but crucially there’s better curation. Developers will be able to gain popularity without the Xbox Store being overrun with low-quality content. Microsoft is encouraging developers to jump on board via the SDK, which you can download from this site. The first wave of games can be viewed by Insiders on the Alpha Ring.